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SITUATION
As computer and video games exploded in popularity during
the 1990s, so did debate about their role in American society
and culture. This debate intensified following the 1999
Columbine massacre and other school shootings, which some
critics attempted to link to violent entertainment products,
including video games. Amid this national controversy, the
interactive entertainment software industry sought GMMB's
help to publicize its efforts to help parents choose the
games that are right for their families.
A poll commissioned by the Interactive Digital Software
Association (IDSA) - the trade association for the computer
and video game industry - found that parents overwhelmingly
opposed government regulation of computer and video game
content. Seventy-five percent of those surveyed agreed that
parents bear the primary responsibility for monitoring the
games their children play, not government, retailers, or
the industry. Parents also said that a rating system would
help them to exercise control over the games their children
play. However, most parents did not know that such a rating
system - the Entertainment Software Rating Board (ESRB)
- already existed.
In the summer of 1999, the ESRB and IDSA hired GMMB to
create and execute a public education campaign to increase
public awareness and use of the rating system. By educating
the public about the ratings, IDSA/ESRB sought to demonstrate
the industry's sincere commitment to helping parents choose
the games that are appropriate for their families.
APPROACH
Based on survey and focus groups results indicating that
parents wanted to exercise greater control over the games
their families played but lacked the information needed
make informed decisions, GMMB developed a simple but memorable
message for the ESRB campaign: When you check the rating,
the control is in your hands.
The multi-faceted campaign included the following elements:
- Television Public Service Announcements featuring famous
athletes and celebrities encouraging parents to "check
the rating." ESRB's first PSA featured golfer Tiger
Woods in a take-off on the popular Nike ad, in which Woods
performed amazing tricks bouncing a golf ball on a golf
club. In the PSA, Woods tried to duplicate those tricks
using a tennis ball and racquet-only to fail miserably
and humorously. Subsequent PSAs placed New York Yankees
shortstop Derek Jeter and Who Wants to Be a Millionaire
Host Regis Philbin in similar predicaments, all as the
result of playing the "wrong game" for them.
In these lighthearted PSAs, ESRB's celebrity spokespeople
reminded parents to "check the rating" to avoid
a similar fate. ESRB PSAs are broadcast nationally on
several networks and also air on the in-store television
stations of major retailers, including Wal-Mart and Blockbuster.
GMMB also created a paid print advertising campaign to
leverage the PSA's national reach.
- Holiday media outreach to remind shoppers to "check
the rating" when purchasing gifts during the holiday
season - the time of year when most computer and video
games are sold. GMMB used a variety of strategies to publicize
the ESRB's message, including major press conferences,
video and audio news releases (VNRs and ANRs), satellite
media tours (SMTs) and the placement of news stories and
op-eds.
- Outreach to major retailers to secure their participation
in the public education campaign. GMMB helped secure agreements
with Target, Hollywood Video, Wal-Mart, Babbages, Funcoland,
Blockbuster, Electronics Boutique, and other retailers
to distribute and display educational brochures and posters,
and/or to air ESRB PSAs.
RESULTS
A recent public opinion poll conducted by Peter D. Hart
Research confirmed the effectiveness of the ESRB ratings
awareness campaign. Since the program began in 1999:
- Parental awareness of the ESRB rating system increased
21 points, while awareness of the other three entertainment
industry rating systems (films, television, and music)
increased only 2-4 percent.
- The percentage of parents describing the ESRB system
as "helpful" increased 11 points, surpassing
the percentage of parents who currently describe the television
industry rating system as helpful.
- Fifty-three percent of parents say they check the rating
"every time" or "most of the time"
when buying or renting a computer or video game, up 10
percentage points from 1999.
ESRB's rating awareness campaign also reached opinion leaders
with direct oversight of the computer and video game industry.
Senator Joseph Lieberman, a frequent critic of the entertainment
industry, described the ESRB ratings as "the most comprehensive
system of any entertainment medium in the country."
Also, the Federal Trade Commission's regular reports on
the entertainment industry's marketing practices have commented
favorably on the ESRB's outreach program.
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